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You may reveal a card with a kicker ability from among them and put it into your hand. Ashaya itself gets absurdly large once we get our engine going and triggers Risen Reef, since she’s an elemental. I can see you version doing better. © 2020 MagicFind, Inc. All rights reserved. That being said, he feels very defensive, but that might not be a bad thing as his offense isn't completely terrible. He went lighter on the red to make room for those cards. All Rights Reserved. Spell Pierce/Shock/Coil have all been pretty good here to help steady out the early game versus aggro and other mid-range decks. So if you play the new sultai mythic, can you order triggers so it triggers this twice? If it's a land card, you may put it onto the battlefield tapped. I feel like this deck wants to be U/G pretty badly, and is splashing Omnath just because he's the Legendary Elemental. They're all too busy abusing the many better elemental combos of the set to make one of the most mindless tribes of recent memory. Elementals don't seem too powerful. Disclaimer • If you don't put the card onto the battlefield, put it into your hand. It's not great on it's own but seems great in multiples. In fairness, I haven't seen many of the elemental combos run Chandra. The serious, play-to-win side of the Magic: The Gathering community. The first variant I saw of the deck (and my inspiration to build this RUG deck) had the 12 card explore package in it (branch/jadelight/wildgrowth) - but I just... wasn't a fan of how it played out without everyone's favorite Jellyfish Hydra Beast. This site works best with JavaScript enabled. The fact the effect multiplies and turns your other elementals into more value as well is just the icing on the cake. Put the rest on the bottom of your library in a random order. Consider Cerulean Drake vs Mono Red and feather (and Gruul to a lesser extent) in the board. If it’s a land card, you may put it onto the battlefield tapped. Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. You will often have enough lands later in the game to activate his ability 2-4 times if you need, allowing you to in a pinch kill a larger creature or multiple smaller ones (or just end the game to the face). So many bugs! Even once we have emptied our library Arena will still go through every Risen Reef trigger and every Scute Swarm will create new Reef triggers. We do only play two copies, because despite the option to play it as a land, it does not count as a land on top of our library for Risen Reef. Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. Simic Thieves I feel that a game-1 win requires a perfect Removal/elemental/omnath/nissa curve in order to beat out mass manip in time, and even then it may not be enough. The ramp is a may ability. I feel like both decks can exist at the same time. I like him, but I'm not sure yet how much. {1}{G}{U} • Creature — Elemental • 1/1 • Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. Whenever you cast a kicked spell, draw a card, then discard a card. Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If you don't put the card onto the battlefield, put it into your hand. I think I still want one more elemental that a GUx deck might be interested in running anyway, but 12 elementals in a deck makes this very likely to be a 2-for-1 at 3 mana (either you draw 2 or your opponent spends a card to kill it), and that's respectable. I've been having some good use out of Living Twister already without synergies. If it's a land card, you may put it onto the battlefield tapped. If you expect a very control heavy meta, I suggest cutting Ancient Greenwarden for these. I've been on the same version and 2-3 hydroid krasis seems like it could help stabilize. This card has an absolutely nuts interaction with, It's actually REALLY easy to splash any elemental that's only got one non-simic mana pip just by running. When Lutri, the Spellchaser enters the battlefield, if you cast it, copy target instant or sorcery spell you control. As long as your devotion to green is less than five, Nylea isn't a creature. This Coiling Oracle-esque Elemental was one of the breakout stars of Core Set 2020. It's also tribal instead of a one-shot effect. Don't keep hands overly reliant on it on it against teferi decks though, as they may sneak in a T3feri and render it useless, Veil of Summer Bring in all 3 against esper or grixis control - it's where the card shines the most. 3 Thunderkin Awakener. While it's too early to tell it seems like they this shell might have legs. ), : Look at the top card of your library.If it's a land card, you may put it onto the battlefield. Turntimber Symbiosis: This doesn’t guarantee us finding our missing combo piece, but seven cards is enough to make sure that we should at least hit something in our 29 creature deck. Paradise Druid x2 - Honestly, I couldn't think of a better ramp spell in the format that is at least a little bit resilient to removal, and being able to cover blue/red mana is necessary sometimes. When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library. Here it is: Obviously the Reef is the MVP, but the secret MVP is the Thunderkin Awakener who can bring back your Reefs and Cloudkins for a nice card advantage combo. Of course, we are also playing our trusty Lotus Cobra to produce a bunch of mana while we are comboing off. We also don’t want to take too much damage from our lands, since we don’t have much protection from aggro. You may choose new targets for that copy. Negate Bring in against control decks and planes-walky midrange decks. For explicit combos, it pairs with [[Chandra, Acolyte of Flame]] to draw 2 cards per turn starting turn 4. When Wall of Runes enters the battlefield, scry 1. Most of the parts are pretty underwhelming, but for a card like this the whole is probably better than the sum of it's parts. If you don’t put the card onto the battlefield, put it into your hand.". But what if we don’t have the mana to cast the Oracle? He immediately replaces himself upon entering the battlefield, and makes each other Elemental that we land replace themselves as well. You need a critical mass of elementals to make Reef/Omnath work. Protection from Red is supremely well placed in certain matchups. I didn't mentally register Yarok as an elemental and I can see how that would get out of hand quickly. The interesting thing about this archetype is you can go so many routes. This deck is a lot of fun. My last tip to optimize the combo is to get a deck tracker (I use to keep your land count and chance to have a land on top of your library in mind. Well hello there, it’s Brewer’s Kitchen with part two of my brewing experiments around Ruin Crab. Hexproof (This creature can't be the target of spells or abilities your opponents control. If you're playing purely a U/W control deck it's still probably worth bringing in, but you may be limited to temporary protection from a Teferi bounce. Like guaranteed card draw? Check out the previous article if you haven’t yet, and be sure to take these bad boys for a spin if you have the Wildcards (I don’t want to encourage you to craft The Mending of Dominaria or Arcane Adaptation if you are short on wildcards!). Spark Double x1 - The card is great when it's great, and horrible when it's not great... but that being said, conditional cards like this are often not my favorites (It's the same reason I HATE Domri's Ambush -- yeah, it's really good when everything lines up the right way... but dead-draw potential is real high). Yes, it is guaranteed card draw, Coiling Oracle - (G) (SF) (txt)[[cardname]] or [[cardname|SET]] to call, New comments cannot be posted and votes cannot be cast. We just say good game and concede in shame… but if you want to play around that, you can include a Bala Ged Recovery or Pact of Negation. Rarity: Uncommon. Card Text: Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library.

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